Customizable Weaponry 1.231

Апрель 9, 2012. Аддон Garrys Mod 10 в разделе: Оружие Комментировать

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Rating: 8.9/10 (257 votes cast)

Customizable Weaponry
Классные модификации, насадки (прицелы, режимы стрельбы, динамическая точность, более реальная перезарядка) для оружий.
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Список оружий:
Desert Eagle; P228; FiveSeven; Glock 18; AK-47; Galil ARM; Famas; M249; M3; XM1014; MAC-10; MP5; TMP;
UMP .45; AWP; G3SG1; Steyr Aug; SG550; SG552

Список изменений:

1.231:
/\ Fixed sniper rifles being completely broken
/\ Fixed selecting a weapon spewing errors

1.2:
/\ Re-made the Damage over Distance feature:
* It now has dynamic damage scaling
* Has a realistic calculation of effective range for every weapon
* SMGs and pistols now do much more damage on close range, but do much less damage over distance (up to 50% less damage)

/\ Improved bone transistions with attachments like Vert grips, C-mags, etc.
/\ Crosshair is now smoother
— Removed surface penetration until I find a better way to simulate it

1.191:
/\ Fixed being able to melee instantly after taking aim/firing without a delay
/\ Fixed being able to melee while reloading with a shotgun
/\ Fixed being able to melee as soon as you draw the weapon
/\ Fixed being able to take aim as soon as you draw the weapon
/\ Fixed spam of errors
/\ More various optimizations to code

1.19:
+ Added in melee with the weapons:
* To use it, you must bind some key to a command called cstm_melee
* Hitting an NPC/prop will push it backwards
* Most weapons don’t have the repositioned bones, this is because I am too lazy to add them in. I will keep on adding in as updates go by.

/\ Slightly changed how the bullet penetration works:
* Improved penetration detection
* Plastic is 75% resistant to penetration (allowing max. 10 unit penetration)
* Wood is 100% resistant to penetration (allowing max. 8 unit penetration)
* Tile is 125% resistant to penetration (allowing max. 6 unit penetration)
* Concrete and metal is 150% resistant to penetration (allowing max. 4 unit penetration)
* Any other unlisted material has 100% penetration resistance (allowing max. 8 unit penetration)

/\ Fixed shotguns giving errors
/\ Fixed some weapons not having the firemode indicator
/\ Fixed incorrect positioning of muzzleflashes in third person
/\ Increased incendiary ammo’s hit effect’s amount of sparks from 20 to 30 particles
/\ Slightly changed the smoke effect
/\ Sparks now last less time
/\ Increased rate of fire on the M249
/\ More various optimization

1.181:
+ Added in FULL COMPABILITY for mods like WAC, SharpEye, etc. (thanks to Kopimi for telling me how to do that!)

+ Added in surface penetration:
* It penetrates only REALLY thin walls. Maximum penetration is 4 units. (to prevent wallhackers using this to their advantage)

/\ EoTech 557’s reticule now becomes invisible as soon as you stop aiming down the sights.
/\ Fixed being able to attach something onto the weapon while aiming/running/etc.
/\ Fixed SPAS-12 and AK-74U in the «Extra» pack having some buggy stuff with attachments
/\ Fixed being able to infinitely install C-Magazines on your weapon
/\ Slightly improved dynamic crosshair scaling (it doesn’t increase the crosshair that much anymore)
/\ Lots various optimizations to the code (everyone loves locals instead of function calls over and over!)
/\ Improved incendiary ammo hit effect

1.14 (Also known as «The M203 Update»):
+ Added in M203 (FOR NOW IT ONLY SUPPORTS H&K416 AND G36C IN THE EXTRA PACK):
* Attached as any other weapon attachment
* Uses SMG Grenade ammo
* Press use + primary attack key to toggle between grenade launcher and rifle modes.
* You can only fire out a grenade if you’re aiming

* HE (High-Explosive) 40MM Grenade:
— 100% blast damage
— 100% blast radius

* CE (Centered-Explosion) 40MM Grenade:
— 150% blast damage
— 50% blast radius

* Smoke 40MM Grenade:
— Used to create temporary smoke cloud cover
— Hit target receives damage dependent on projectile speed (most likely deadly)
— No blast damage

+ From now on, when the amount of ammo left in your mag is lower than 10, a «ding» sound will get played depending on how much ammo there is left (lower = louder)

(?) Probably fixed attachments not showing up on Mac OSX computers (thanks to Kogitsune for telling me how to fix this!)
/\ Magnum ammo now deals 120% damage instead of 115%

1.13:
+ Added in 6 new ammo types:
— Incendiary ammo:
* deals 70% damage
* ignites hit target for 6 seconds

— Magnum ammo:
* deals 115% damage
* 125% recoil

— Armor-piercing ammo:
* deals 130% damage to armored players/NPCs (note, NPCs count as unarmored entities)
* deals 70% damage to unarmored players/NPCs

— Hollow-point ammo:
* deals 70% damage to armored players/NPCs (note, NPCs count as unarmored entities)
* deals 130% damage to unarmored players/NPCs

— Slug ammo (shotguns):
* Fires out a single shot that deals very high damage
* Increases accuracy greatly

— Masher ammo (special ammo only for Model 627 in the «Extra» pack):
* Fires out 12 pellets
* Each pellet deals 4 damage points
* Slightly increases inaccuracy

There is also «FMJ Ammo» and «Buckshot ammo» which is the default ammo. Just 100% damage.
+ Damage is now dependent on distance:
* Maximum dependence on distance is 20%
* Distance at which dependence is 20% is 254 meters (10000 units), and even if the distance is over 254 meters, dependence will stay capped at 20%
/\ Fixed an ACOG scope bug (I thought I fixed this while I was developing, the fuck)
/\ Fixed not being able to zoom in using the mouse wheel with the AWP/G3/SG550 (fuck me and my memory)
/\ Improved aiming positions for almost every weapon
/\ Improved additional muzzleflash effect

1.12 (Also known as «The ACOG Update»):
+ Revamped the ACOG scope:
* MOST IMPORTANT: You can revert to old ACOG behavior in the Q menu (Q > Utilites > Customizable Weaponry)
* Doesn’t block the view anymore
* Zooms in from the lens (Thanks to Kogitsune for the code!)
* MP5 no longer supports the ACOG scope
* UMP45 no longer supports the ACOG scope
* M249 PARA no longer supports the ACOG scope
* Known bug: Due to the fact that the render target system does not function properly on some maps/in some areas, the ACOG scope will most likely be useless on some maps under certain circumstances unless reverted to old behavior.
+ Crouching/taking aim will now decrease maximum spread.
+ Added in spawn icons for attachments
/\ Fixed a bug that involved crouching down, taking aim, and firing a shot
/\ Fixed mouse wheel zoom not working for sniper rifles
/\ Fixed a bug with the ammokit when dropping an ammokit and switching to another weapon
/\ Decreased amount of time required until inaccuracy starts decreasing
/\ Every action now has the same crosshair transparency increase/decrease rate
/\ Weapons will no longer sway when taking aim and moving your view around
/\ Cleaned up un-used textures (-1.2MB in size!)
/\ Updated information about attachments
/\ Changed text from «Weapon Upgrades» to «Weapon Attachments»
/\ Shooting an attachment/ammokit/medkit will now push it away
/\ Ammokits will no longer give half a mag of an ammo type if a weapon that is using it is not empty

1.11:
+ Silencers now lower recoil (NOT muzzle climb) by 15%, but deal 10% less damage
+ When taking aim, mouse sensitivity will be lowered depending on how zoomed in you are (it is also customizable in the Q menu (Q > Utilities > Customizable Weaponry))
/\ Fixed amount of time required to pass until able to change firemode/reload/attach something being wrong if a player reloaded a non-empty mag
/\ Players are now unable to interrupt weapon cocking by sprinting
/\ Increased Desert Eagle’s damage
/\ Lowered accuracy on SMGs
/\ Slightly changed the way accuracy works
/\ Maximum spread decreased
/\ Improved the ammokit:
* Fixed ammo kit setting your ammo amount to 3 mags even if you had more than that
* The ammo kit will now give half a mag to an inactive weapon that has no ammo in reserve
* Ammo kit will now give a full mag if the weapon’s clip size is less than 50 rounds
* Ammo kit now can refill 12 times instead of 10

1.1:
+ EoTech 557 now uses a proper red dot sprite
/\ Improved accuracy:
* From now on LMG’s (this pack has only M249 Para, the pack with custom weapons will have a few more) maximum inaccuracy is 15%, to make suppressive fire/support more useful
* LMGs have their inaccuracy decreased (now LMGs are oriented around support/suppressive fire, and not on precise fire)
* Crouching down now decreases recoil
* Slightly increased inaccuracy for sniper rifles when not taking aim
/\ Fixed being able to fire weapons underwater
/\ Increased shotgun reload speed
/\ Recoil is a bit more snappier now
/\ Fixed EoTech 557’s buggy texture (no more will it be transparent!)
/\ Tweaked up speed at which the viewmodel moves when sprinting/attaching something/etc. (is less snappy now)

1.09:
+ Prepared the weapon base for a pack of custom weapons to release in the near future
+ Force given to props is now dependent on weapon damage
+ From now on when you start a reload, the amount of ammo left in your mag will be down to 1 (chambered bullet) and the amount of ammo left in the mag will be moved to your reserve ammo
/\ Remade the accuracy system:
* Pistols are now affected by the dynamic accuracy system
* Accuracy is now more or less like in Battlefield: Bad Company 2
* Optimized — less networking and less calculations
/\ Improved pistols:
* Pistols now play a single animation when reloading with an empty mag
/\ Improved sniper rifles:
* Greatly decreased spread when firing without taking aim
* Decreased recoil for G3SG1 and SG550
* Fixed SG550 and G3SG1 having incorrect aim position
/\ Fixed «VElements nil value» error spam on some weapons
/\ Optimized silenced fire code
(?) Fixed a possible Lua error spam with the smoke effect

1.08:
+ Добавлена ограниченная способность для аддонов типа WAC, SCars, др.

Заметка: Мод SCars 1.3 работает хорошо.

+ Прицеливаясь и используя полуавтоматический режим стрельбы, держа в руках штурмовую винтовку (не автомат), ваша точность будет чуть-чуть увеличена.
/\ ACOG-Прицел теперь приближает больше
/\ Исправлен баг, когда вы одновременно целились и бежали
/\ Улучшен эффект дыма
/\ Дополнительный эффект дыма от выстрела теперь исчезает быстрее

1.07:
+ Weapons now use appropriate ammo types
+ Added in an additional muzzleflash effect (the one used in CS:S) and just like every other muzzleflash effect, it can be toggled in the Q menu (Q > Utilities > Customizable Weaponry)
+ Crouching now decreases recoil
/\ Improved P90:
* Changed ironsights
* Increased accuracy slightly
/\ Improved bullet tracer (thanks to Leeroy Newman for the help!)
/\ Fixed being able to attach stuff to a weapon while reloading
/\ Fixed being able to attach stuff to a weapon while firing
/\ Fixed being unable to reload AWP after switching to automatic mode (which shouldn’t even be there)
/\ Fixed M249 chambering a bullet
/\ Maximum cone spread decreased
/\ Fixed UMP45 having incorrect accuracy with an aim-assisting attachment
/\ Weapons sway much less when taking aim now

1.06:
+ Weapons don’t emit muzzleflashes when silenced anymore
/\ Removed networking of additional muzzle flash effects (thanks to Vimto for the help!)
/\ Improved accuracy:
* Accuracy is now only 30% dependent on the player’s velocity while aiming
* Accuracy has been increased on most weapons
/\ Fixed a bug related to zooming in/out with scopes
/\ Fixed M3 having incorrect accuracy
/\ Fixed weapons without silencers not emitting a heatwave effect
/\ Improved Famas:
* Added an Aimpoint
* Decreased recoil
/\ Fixed a rare Lua error (thanks to Kogitsune for telling me how to fix it!)

1.05:
+ You can now zoom in/zoom out when using sniper rifles with your mouse wheel key (thanks to Kogitsune for example code!)
+ Now the player will lean from the first person perspective while sprinting
/\ All weapons now have slightly increased accuracy (except for the Famas, it’s now slightly less accurate)
/\ Fixed Lua error spam that happened when a player was pressing his reload key while wielding a sniper rifle
/\ Fixed a bullet chambering bug
/\ Fixed Desert Eagle using Glock 18’s killicon
/\ Fixed SG552 using SG550’s killicon
/\ Fixed Steyr Aug zooming in less than SG552 did
/\ Decreased idle weapon shake
/\ Improved crosshair alpha/weapon approaching

1.04:
+ Added in the smoke effect texture (people that didn’t have DoD:S expirienced purple&black texture problems)
/\ Fixed Steyr Aug and SG552 (for real this time!)
/\ Fixed some weapons not playing an animation when attaching something onto the weapon
/\ Fixed killicons

1.03:
+ Added in a gunfire heat effect
+ Added in a gunfire smoke effect (both of these effects are run on the client, to reduce load on other players)
+ Added in a blur effect when aiming/sprinting
+ When attaching something onto the weapon, you will play an animation
+ Pistols now use a different position when sprinting
/\ Improved MP5:
* Fixed MP5 not having an EOTech 557 in third person
* Fixed MP5 using shotgun holdtype
* Corrected EOTech 557’s viewmodel position on MP5
/\ Shotguns now fire 12 pellets instead of 8 per shot
/\ Fixed not being able to use lastinv with shotguns
/\ Fixed some weapons not having instructions in the Q menu
/\ Fixed a Lua error spam with SG552/Steyr Aug
/\ Fixed still staying zoomed while attaching something onto the weapon, while aiming down the ironsights/etc
/\ Fixed a bug with the shotguns when switching from the shotgun to another weapon, while reloading
— Removed un-used code

1.02:
+ Added in XM1014
+ Added in an un-added sound when attaching an attachment.
/\ Improved shotguns:
* You can now interrupt an active reload by pressing your primary attack key
* Decreased delay to fire after finishing reloading
* Improved reload logic
* Fixed being able to fire while reloading
* Fixed being able to aim while reloading (these 2 bugs are quite ridiculous)
/\ Fixed «Dynamic crosshair scaling» not working on some weapons
/\ Fixed attachments that were replaced with other attachments, not dissapearing in third-person
— Removed un-used code

1.01:
+ Rifles/SMGs and pistols now emit different sounds when suppressed
/\ Fixed firemode-based bug in multiplayer
/\ Fixed not being able to attach a silencer after attaching a rail mount and nothing else
/\ Fixed some weapons spawning a rail after attaching an EOTech 557 without attaching a rail
/\ Fixed non-admin players not being able to adjust their crosshairs

Ever wanted no additional viewmodels for various weapon attachments? Well guess what, this pack provides just what you wanted!

Установка:
1. Download and extract somewhere
2. Check if there is no duplicate folder called «Customizable Weaponry» inside
3. Cut/Copy-paste into your Addons folder
4. Enjoy!

Возможности:
— Ironsights
— Dynamic accuracy
— Dynamic recoil
— Additional first-person effects, such as gunfire heat and gunfire smoke
— Super loading/Bullet chambering
— Manual reload
— 2 Firemodes (semi-auto/automatic)
— Optimized (only 1 DTInt and 2 DTFloats)
— Console variable that slightly changes the weapon’s origins
— Various other customizations in the Q menu (Q > Utilities > Customizable Weaponry)
— Weapon customization:
* 4 Aim-assisting attachments:
— ACOG scope
— Aimpoint scope
— EOTech 557 red-dot sight
— Docter red-dot sight
* Suppressors are toggleable on most weapons, excluding shotguns

— Sprinting affects your weapon:
* Cannot reload while sprinting
* Cannot fire while sprinting
* Sprinting interrupts weapon reload

— Reload varies depending on how much ammo is left in the weapon:
* Reloading an empty weapon results in a longer reload
* Reloading a non-empty weapon results in a shorter reload

Управление
Primary attack key — fire
Secondary attack key — use ironsights
Use key + secondary attack key — attach suppressor (if possible)
Use key + reload key — change firemode (if possible)

Customizable Weaponry 1.231, 8.9 out of 10 based on 257 ratings

Рекомендуемые моды и аддоны:

Halo 3 Beta 1 | SO's BattleField 3 AK74m | L86A1 (Stalker) | TES: III Bow Pack | Portal Device (работающий) | Zombie Hunting Weapons 4 | Rainbow 6 SWEP Pack | Pikmin | Heavy Combine Turret | GCraft |

29 комментариев на “Customizable Weaponry 1.231”

  1. sYnseD пишет:

    она наверняка для стимовской Garry’s Mod
    Установил,и чё?не стреляет,ни накручивает всякие прибамбасы,короче
    только вид.((

  2. diolator пишет:

    Здесь многие аддоны расчитаны на стимовский Garry`s Mod. Ничего не поделаешь))

  3. SimyFlo+ пишет:

    У меня все пашет часто,хотя не стимовский))

  4. 8918 пишет:

    КАК ГЛУШИТЕЛЬ ПРИКРУТИТЬ? ПЛИЗ ХЕЛП

  5. weaw пишет:

    парни хелп он не берет оружку чо делать

  6. трололо пишет:

    а на стимаповский идёт?

  7. Dima пишет:

    а вы код на это прописали что уже на оружие крутить всякий хлам?

  8. YaRiS пишет:

    Придурок это не хлам это реальные пушки

  9. ANTONIS пишет:

    а какой код нужно прописать?

  10. ipoh пишет:

    у меня ничего не не накручивает не стреляет D: ,а какой код надо прописать?

  11. серега пишет:

    и как он работает а

  12. stas пишет:

    какой код нужно прописать?!?^…^

  13. MedDeatH пишет:

    че вы блять народ какимто кодом пугаете?люди просто кидайте в адоны,и развлекайтесь
    вопрос-для какого оружия обойма и подствольник(по идее для м4а1 но её нет)

  14. DeathSun пишет:

    Ребят, вам это обьяснить будет тяжелей, чем обезьяну танцевать научить. Аддон отлично пашет на пиратке. Кодов не надо. Либо слишколм много аддонов (у меня такое было), либо нет контента cs:s. А вообще-то… гугл в помощь)) Да пребудет с вами всеми Сила и Хитрожопость

  15. artem пишет:

    ребята хэлп! Я НАЙТИ НЕ МОГУ У МЕНЯ ДАХЕРА АДДОНОВ СТОИТ ВО ВКЛАДКЕ ВЕАПОН И Я НАЙТИ НЕ МОГУ!! позязя ответте на этот комент! я вас прошу!

  16. artem пишет:

    и во всем помогу!

  17. artem пишет:

    Dima писал: а вы код на это прописали что уже на оружие крутить всякий хлам? Дима если честно…ты далбаёб…код не какой не нужен!!!ребят у вас наверно чевото не достаёт или…короч наверно контенты нужны или нет ну я вобщем не знаю чё нужно просто качайте и играйте без прибамбасов!!!

  18. ИЛЬЯ пишет:

    пацаны кинте мне сылку на конект CS:S.

  19. Kolyan пишет:

    Как глушитель одеть, кто знает?

  20. Vladex18Gm пишет:

    У меня тоже не стреляет просто модели скажите , что делать а то аддон крутой , а сам он не работает . ХХХХЕЕЕЛЛЛППП!!!!!!!!!

  21. аноним пишет:

    люди омогите само оружие стреляет а модельки нет хажу просто с eroorа стреляю скинте пак моделяк плизз

  22. Доброжелатель пишет:

    Люди у меня EROOR помогите прошу хочу с Dester Eagle походить! Взял AK-47 и взялось… Только моделька у нее EROOR!

  23. fedya пишет:

    у меня все норм кроме лазера короч там кводрат черно веолетовый

  24. fedya пишет:

    Доброжелатель нужен конект css

  25. Jek_Hammer пишет:

    КАК ГЛУШАК ОДЕТЬ?

  26. Jek_Hammer пишет:

    Я узнал как глушак прицэпить E+ПКМ

  27. типа гость ! пишет:

    кароч у меня ни одна пушка не стреляет ! ЖОПА

  28. Гость пишет:

    Норм

  29. Гость пишет:

    Кстати если аддон не работает переименуйте info.txt в addon.txt

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